• ↑↓ to navigate
  • Enter to open
  • to select
  • Ctrl + Alt + Enter to open in panel
  • Esc to dismiss
⌘ '
keyboard shortcuts

up:: Perception


Affordance

An affordance is a term used in Psychology, Social Science, and Philosophy to refer to the potential uses or actions that an Object, environment, or situation offers to an individual. For example, a chair might offer the affordance of sitting, while a surface might offer the affordance of being written on. The concept of affordances was originally introduced by the psychologist James J. Gibson in his book “The Ecological Approach to Visual Perception” to explain how people perceive and interact with the world around them. In Gibson’s view, affordances are not just properties of objects, but rather they are the relationship between the object and the individual that allows for certain actions to be performed. This means that an affordance is not an inherent property of an object, but rather it is dependent on the abilities and goals of the individual interacting with the object.

In design, the concept of affordances is often used to refer to the opportunities for interaction that are presented by a product or interface. In the context of design, affordances can be thought of as the cues or clues that an object or interface gives to the user about how it can be used. For example, a button on a website might have a visual affordance that indicates that it can be clicked, such as by changing color or appearing to be pressed when the cursor hovers over it.

In the case of Apple, the company is known for designing products that have strong affordances, which makes them easy and intuitive to use. Apple products often have clear visual and tactile cues that indicate how they can be interacted with, such as the home button on an iPhone or the trackpad on a MacBook. This makes it easy for users to understand how to use Apple products without having to read instructions or seek out additional help.